- Browse
- » Lego Mindstorms NXT 2.0: the king's treasure
Lego Mindstorms NXT 2.0: the king's treasure
Publisher
Apress
Publication Date
c2009
Language
English
Description
Loading Description...
Table of Contents
From the Book
About the Author
About the CAD Reviewer
About the Technical Reviewer
Acknowledgments
Introduction
Chapter 1. Turns and Tricks
Day 1: King Ixtua's Treasure Repository, 2:13 p.m.
The Maze Challenge
Evan's Solution
Chapter 2. Mazerunner-Planning and Design
The MazeRunner
The Robot Description
The Task List
Limitations/Constraints
Mindstorm
Sketches
Chapter 3. MazeBot-Build It
Never Be Afraid to Experiment
Step by Step CAD Instructions-MazeBot
Chapter 4. MazeRunner-Program It
Some Experience Required
Into the Maze
Out of the Tunnel
Left Turn and Right Turn Calculations
Simulating the Challenge
Chapter 5. Swing and Switch-
Day 4: King Ixtua Treasure Repository, 9:14 a.m.
Don't Look Down
The Monkey's Swing Challenge
Evan's Solution
Chapter 6. RopeSwinger-Design and Planning
Getting Started
The Robot Description
The Task List
Limitations and Constraints
Mindstorm
Sketches
Chapter 7. RopeSwinger-Build It
Never Be Afraid to Experiment
Step by Step CAD Instructions-RopeSwinger
Chapter 8. RopeSwinger-Program It
Swing Swing
Pulling the Lever
Chapter 9. Hook and Pull
Day 5: King Ixtua's Treasure Repository, 8:39 a.m.
Watch Your Step
Tricky Tupaxu
The Four Warriors
Hooks and Doors
Evan's Solution
Chapter 10. RingTosser-Design and Planning
The RingTosser
The Robot Description
The Task List
Limitations and Constraints
Mindstorm
Sketches
Chapter 11. RingTosser-Build It
Step by Step CAD Instructions - RingTosser
Chapter 12. RingTosser-Program It
It Starts with Rolling
Building the Challenge Area
Chapter 13. Rock and Roll
Day 6: King Ixtua Treasure Repository, 9:27 a.m.
The Story Wall
An Uphill Battle
The Ramp of the Warriors
The Ramp Room
Evan's Solution
Chapter 14. RampRider-Design and Planning
The RampRider
The Robot Description
The Task List
Limitations and Constraints
Windstorm
Sketches
Chapter 15. RampRider-Build It
Step by Step CAD Instructions - RampRider
Chapter 16. RampRider-Program It
Multiple Statues
The Ramp Challenge Setup
Chapter 17. Grab and Release
Day 7: King Ixtua's Treasure Repository, 8:41 a.m.
Tupaxu's Story
The King's Throne
Evan's Solution
Chapter 18. ZipUner-Design and Planning
The ZipLiner
The Robot Description
The Task List
Limitations and Constraints
Mindstorm
Sketches
Chapter 19. ZipLiner-Build It
Step by Step CAD Instructions-ZipLiner
Chapter 20. ZipLiner-Program It
Hold On!
The Zip Line Challenge Setup
Chapter 21. Treasure and Discovery
Day 8: King Ixtua Treasure Repository, 7:02 a.m.
Qau's Challenge
The King's Legacy
Qau's Teacher
Design Journal
Index
Excerpt
Loading Excerpt...
Author Notes
Loading Author Notes...
More Details
ISBN
9781430224921
9781430224914
9781430224914
Staff View
Loading Staff View.

